![]() Destructive Forces PATCH 1 (OLD). Destructive Forces C&C: Generals Zero Hour Follow 294;. Please note that this patch is for version 1.0 of the mod. Destructive Forces Patch (1. Command & Conquer: Generals Nexus. Description: This brings the Destructive Forces mod up to version 1. If everybody keeps reporting bugs, there's a good chance there will be yet another patch! ![]() You Need Version 1. Readme: -- -INFORMATION- -- This update includes everything from small bugfixes and tweaks to completley new units. Main focus was bugfixing and balancing. For a full list of changes see below: -- INSTALLATION- -* Make sure you have DF 1. Run the executable and you're ready to go.- -- -- -- -- Changes since version 1. ![]() ![]() The weapon system in Dynasty Warriors 8 is relatively similar to Dynasty Warriors 7's system. Command & Conquer Generals 2 will not be released in the form previously announced. Instead of Generals 2, EA will be producing a new "free to play" game titled. Get the latest international news and world events from Asia, Europe, the Middle East, and more. See world news photos and videos at ABCNews.com. China Campaign by Union Pacific 4-8-8-4 Hello, this is my china campaign for Zero hour. This is the first mission set of three, one set of five for China, the GLA and. Destructive Forces Patch (1.2) destructive. A patch for the Command and Conquer Generals Zero Hour mod, Destructive Forces. Xiahou Dun (onyomi: Kak About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once. China Artillery general: * Max one overlord artillery, also decreased health slightly * The master defence bunker got upgraded specs; Longer attack range, better armour, now consumes 1 power,fixed an infantry exploit, made the garrisoned troops immune to clear building attacks and made them sustain. Note that to fix the exploit I had to make the infantry be spawned outside of the bunker.* Fixed issue with dragonfly missiles not exploding* Fixed issue with the nuke cannon * Fixed issue with the Artillery Command center* Replaced the devastator tank with a standard battlemaster (slightly downgraded). Chain gun upgradade movedto propaganda center.* Changed the minetank cost, also lowered health, max One. ![]() ![]() Weapon reload time increased.* Lowered range and damage made by the super cannon bunker.* Nuclear missile health lowered (the building). China EMP& Napalm general: * Replaced the J- 1. China Tank& Naval general: * Added a new tank; colossus* The reinforcmentpad now consumes 6 power. Also decreased health. USA Assault General: * Blackbird has ammo pips. Now only carries 2 bombs.* Fixed commanche not recieving any rocket pods after upgrade * Added a new tank; The . United Arabs: * Fixed a bug triggering a small nuclear explosion when dozer got destroyed.* A bug caused the following(1) three defences to become useless once the camo upgrade had been bought. It has now been fixed by removing the upgrade ability: *(1) Missile anti- air defence. Also increased the range and weapon damage. Also increased cost and build time.* UA can now build Angry mob, saboteur and jarmen kell.* UA can now use the emergency repair.* Changed the power consumed by research facility from 1. Added a new unit; The . If you wantto get even closer just zoom in with your mouse wheel.- -- SPECIAL THANKS- -- * Special thanks goes to Nuker at Cn. C files and the . With help from the archiveteam. File. Front, we have retained this file for posterity. We do not claim ownership of this file and we will not be able to provide usage support for it. If this file is broken, has been superseded, or mislabeled, please use the “Report” tool found in the action bar above. If you wish to claim this file as your own, or have any concerns - please email.
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